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oh ok,..so it is a scroller,..that's cool.
I think it's great. Almost like a jump scare, you need a horrifying sound effect for that..hehe. Have you thought about making it more like a...
post a vid of the core gameplay! We still have not seen the player have to 'dodge; the werewolf leaping from the bushes. keep going!
I've been into UNity for awhile,...but I will say ,..since I have been working at home,.I get Alot more opportunities to work on my game...
i learned everything I know about Unity and design between here and youTube. I am surprised this forum is not very active relatively speaking as...
I can simulate this by hitting X over and over,..lol. Stop talking, Lara ! ;p
", I want to pick the best things out of the games I've played and add some original mechanics and design." I think this sums up me and alot of...
Maybe Swap these two lines ,..? put the destroy under the spawner line. Destroy(gameObject); RockSpawner.numRocks--
I have a similar set up. I put the NavMesh on the group node, "Level", in your case. And bake that, even at runtime, anything in the group gets...
ok,..spawning it higher workers.,lol Vector3 newPos = new Vector3(pos.x, .5f, pos.z); also my prefab had a navmesh on it already, which I...
Hmmm, ok. Some browsing. Suggestions include spawning it higher. Or something called Warp. And also SamplePosition I will give those a go.
So I am trying to add a navmesh at runtime. Which I can do and works just fine IF my agent is Already in the scene before running. But if I try...
playing with AI Parking Lots As you build lots, vehicles spawn and find a random empty slot to park in, then head out around the roundabout....
That looks and sounds awesome. I was a big fan of the Silent Service NES games back in the day. :)
Using the stay at home lockdown to finally get my in-game path drawing system working. for some reason this was the toughest thing to get my head...
I dont that's what I am getting at, sorry. Did you watch the video in my OP? I want draw a path at runtime. But the tiles need to understand...
Kk,sorry. The video link I posted is a near perfect example. I am making a sim game. The player can draw their own paths for the npc's to walk...
Need some advice before I delve into what sounds like a mess. I want to be able for the player to do this. Dynamically draw a path where the...
It's cute. things seem to work. Is it a design choice that Your own explosions kill you? If you repeatedly shoot, eventually the explosions get...
hey , if it was easy , everyone would be doing it. Gotta dive in at some point. Good luck! Once even the first step clicks in, it can be...