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Hello, I'm Dávid Debnár, a programmer based in Europe. I've started playing around with Unity over a decade ago, and started developing games...
Ok, I solved it. The key is to cast the Runtime Animation Controller the Animator class provides to an AnimationController and then it's easy to...
Hello! Is anyone aware if it's possible to create new parameters for a Mecanim animation controller from code? Either by using an Editor script,...
Bump, since Unity Gems is now offline, this is a web archive link to a currently accessible version of the article.
That's fundamentally untrue, false, a lie. C# both with and without Unity have the same syntax; all Unity does is provide an API in the form of...
@Izitmee When could we expect shortcuts for new uGUI components? ;)
@renman3000 Sequence.Insert (float atPosition, Tween tween)
@renman3000 It's not just it, that's the whole point - controlling a number of tweens, delays and callbacks as one.
@renman3000 A real world example: [IMG] @Izitmee Hey! I've almost finished writing a brand-new editor for DOTweena and I noticed, that you have...
@RichHurst "Specifically, I'm thinking about the new version of what was the Vector3Path plugin..."
I just cried a little. Amazing beautiful job! I suppose I have to donate now. :rolleyes: :)
@Izitmee Spectacular!
@Izitmee Yes, exactly, that's why I tried using the AngleAxis instead of multiplying the localRotation, but I may be entirely wrong on this as I...
@Izitmee I know, it just won't budge, will it?! :confused: I tried to implement it myself, but failed and hence asked what was being passed into...
Yes - my nomenclature got confused by RichHurst! :( It'd be a lovely feature though ;)
@Izitmee Hm, that's odd. What I did in my experiment is this: [IMG] I rotated the cube by 90 degrees along its Z axis, which made its Y axis...
I won't fight it :rolleyes: @RichHurst That's actually a confusing, albeit fair point! I've ran some tests and I have to ask: @Izitmee When using...
You could use a Sequence for this.
You can fix this with a quick shortcut ;) using UnityEngine; using DG.Tweening; public static class RigidbodyShortcutExtensions { public...