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It’s still supported but I wouldn’t expect new features or even bugfixes beyond the basics to get it working on new Unity versions. I suppose...
CoreCLR is likely to make existing project updates to Unity 7 very challenging anyway. It's a sensible release to deprecate features in, as I...
They said BIRP will remain supported for the duration of Unity 6 support. This implies that Unity 7 may deprecate or remove BIRP altogether.
Spline.Evaluate doesn't work from a C# thread because it uses Allocator.Temp. I consider this a bug.
I'm on 2023.2.8f1
Seeing some flickering in HDRP on the Ryzen Z1 Extreme APU. It seems that the impostors sometimes turn invisible for one or more frames. Unsure...
I don't think URP users would enjoy the complexity of HDRP very much. I've seen a lot of developers bounce off of it because they couldn't get the...
While this is true, instancing is still required for terrain to be shippable and Unity doesn't do this out of the box. It's fairly trivial to plug...
Shader compilation is now multi-threaded (as of Unity 2023), and the speedup from having more CPU cores (16 in my case) is absolutely insane. I...
Highly recommend updating to 2023.2 to get proper support for moons. Stability is fine.
I feel a little silly asking this but how do I actually activate the night sky? I just upgraded to 2023.2.0 (to my surprise nothing broke), and I...
This goes wrong when the spline's shape is concave. The dot product in my implementation is what resolves this but that means it relies on the...
Outdoor scenes are usually too big for baking unless you have a server farm. So there’s no situation it works in. Classic.
It couldn't have been. APV is a lightmapper. Obviously it has the same limitations as other lightmappers. Long baking times, lots of data, and not...
With Mecanim, set update mode to "normal" and add this to sync it during the physics timestep: public class AnimationSync : MonoBehaviour {...
Even when only rendering when they're enabled, they're still extremely expensive. Only a few point lights easily eats the entire 16ms frame budget...
If you want something free I built something using the spline system:...
I have a feature request. For objects that don't use the EmissionOcclusion and DiffusionFeatures maps, Amplify produces high-res, fully black...
@Visual-Design-Cafe Could you answer this please? If it's just using a Unity default lighting function then there should be no issue. Sure,...
Hi all, I tackled this problem recently and since I couldn't find the solution on search engines, I figured I'd share my solution here where it's...