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Took a peak and yeah that's fairly close. How do you handle setting up multiple worlds on the fly? With my concept you'd simply add another...
That's where "@/path/to/SystemBundle.txt" comes into play. Granted, you'd need to do that per standardized system group, but I could see a high...
I'm not in love with how ECS worlds are created. I come from a web developer background and often use human-readable config files for detailing...
You can also dig into the package cache and explore the code as written.
Perfect. Thank you.
That's what I was using, but I just get a summary of that file. But I realize now I can just open the file in full after navigating the Packages...
Makes sense, thank you for confirming my suspicion. Got another question. When overriding an UnsafeList, do I need to dispose the original set of...
If I invoke Dispose() on an instance of MyDataSet, will Dispose() be invoked recursively by default or will I need to handle that manually?...
I'm looking to have a NativeList where each item has it's own list. I know nested native collections will only work if the children collections...
So a shape struct would need a pointer to a native container where the segment data is actually stored. In parallel work the jobs working on the...
I was under the impression that a struct containing a native container simply stored a pointer to the container data kept elsewhere. If this is...
I have a graph which contains a list of shapes, and shapes contain a list segments. The model is not using ECS, but will use Jobs, Burst. The data...
What about for world chunks which contain terrain data, many objects, etc?
I am a hobbyist in the process of building a fairly substantial procedural tool for my solo dev game. I am considering shipping this tool as a...
Is there a cleaner way to populate a ListView with NativeList items? As of now I'm creating a generic List, populating it with the NativeList...
[CustomEditor(typeof(WhateverData))] public class YourStuff : Editor { WhateverData data; VisualElement root; public void OnEnable()...
I'm exploring float4x4 and created some helper methods to access data from it. Everything works well until the scale is no longer float3(1, 1, 1)....
For anyone else who's unfamiliar with assembly definitions.
I'm having difficulty understanding how to do this properly. I get an error on line 16 which reads: "Pointers and fixed size buffers may only be...
I'm curious how others recommend handling this, but here's my inexperienced idea: Create a batch PointDistance job and pass it three...