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@DominoOne After upgrade to 2018.3 the plugin stopped working. My prefab works in an empty scene, but not the real game scene. Is there anything I...
I think that he is asking about the new unity editor UI which will use HTML similar code instead of the infamous GuiLayout.
Is it possible to check by code the current Unity Services account logged? I do work for 2 companies, and need to check by code if the current...
Is this asset dead? =( I still use it on all my projects but it really need an update to Unity 2018.1.
Hi! My Android builds are crashing after upgrading my Unity to 2018.1. Is there anything I can change to solve it? When will be the first Patch...
Unity 2018.1.0f2
I have the exact same crash! Is there already a fix?
I can't build using IL2CPP on OSX. Mono is Working Fine. Failed running...
@mikew_unity Please, tell me that there is some workaround for this Audio Volume problem with Time Line. I need to generate a final build very...
I have a similar bug. Changing the Audio Source Volume is not working as expected. The Audio Track is linked to a Audio Source on my scene, but...
I have some crash reporting from my Mac OS Builds, but I need the Dsym for more info. On documentation...
Hi! It would be interesting that Unity Hub show alerts when new Unity versions are available. Anyone else agrees? I used to use All Unity patch...
Hi! I use 2017.3.1p4. And on this scene I use a prefab that references most Sprite Atlas I use on the game. That being said, strangely enough...
Hi, I just build your asset, great! But I have two questions! 1 - On build report from my Game, the biggest asset from my game is a scene,...
Hi @Inter-Illusion Bug 1 - I made a workaround for the bug of the Flicker before starting an animation. Added this "ugly" code at the end of...
Do you have anything published? You can click on your company name on a game you published then you get a link to a page similar to this one.
Hi! Unity 2017.3.1p4! The problem only occurs if the Particle System is set as GameObject on a Control Track.
Same problem here... Random Seed and Flicker errors!
Found more 2 bugs! - It still does not supports TextMeshPro, only TextMeshProUGUI. - When you select an animation from the List, if you change...
How is the correct behavior to use Unity Timeline with Master Audio?