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Workaround? There isn't a workaround. You have to do it manually.
Those unfortunately generate exactly the kind of sprite that I don't need and I keep finding: SNES JRPG style, non-square shaped. Especially the...
Where can I find some 2D "4-directions" arcade characters and monsters? (save for strongly SNES JRPG style) On the Asset Store I was able to find...
And… now I have this problem too. Lohoris@Gnaw:~$ /Applications/Unity/MonoDevelop.app/Contents/MacOS/monodevelop ; exit; ln:...
This comment finally solved it. Why I had this problem also when re-downloading the project from scratch, I still have zero clue.
In a test scene I got this: [img] Seriously, what's going on?!?
My main project of mine has just broken and I have absolutely zero clue why. First it just failed to load at all: as soon as I selected it from...
A similar request: after connecting, if we find out we aren't really going to work together, could we "unconnect" or "archive" or something like that?
Filtering jobs is annoying because I found no way to save the filters, so that I have to re-enter them by hand every time. Most site either allow...
While I search for "paid" jobs, I often find "revshare" formats, or "hourly paid" jobs where the range is between $0 and $0. That's not what a...
Guys, what are you even talking about? If an exception isn't handled, then the program MUST crash. That has always been the point of exceptions,...
Unfortunately I have absolutely no idea, and I haven't exported anything to iOS ever since. Based on my own comment, it looks like I was using...
I understand that, however this doesn't help at all, unfortunately. As I said:
I'm at Unity 5.6, and this problem has been going on since 4.3. Sometimes, suddenly, MonoDevelop sees two copies of many files, and this is...
Unity 5.6.0f3 is complaining about NetworkTransport.GetCurrentRtt being supposedly deprecated. However, in the documentation there's not trace of...
I'm using EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget), and now I've got a warning claiming it's obsolete, suggesting to use...
have you tried "left cmd" for the windows key too?
Actually, this can be avoided, in case there is a throw animation. As soon as the animation starts, the server can be informed of the client's...
Awesome, thanks!
You tried this with only one client, right? In your code you never warn the other clients about what the first client did.