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Unity.XR.Oculus will work if I only use the native OpenXR plugin? I doubt about this. I loose 20fps with Oculus SDK
Hello, I noticed that the OpenXR plugin has better performance than the OculusXR one. So I decided to use it. However, I want to enable dynamic...
Hello, I want to update my games on the Oculus Dashboard, for that I've to upgrade the target SDK to 32 (min to 29 for Quest 1 support). This SDK...
Hey, Thank you for the status update about that. It could be great to indicate in the documentation that it works only with OpenXR and not at all...
Hello, I would like to know if it's possible to inject a value into an existing input action? I come from Unreal and we've a simple function to do...
Hi there, Can we track this integration somewhere?
Hi there, Any news on this? @unity_82708EF00FA3C54EBE6F When the OpenXR plugin is enabled it fails to compile on Linux and mac. The correct...
Hello, Have you an ETA for a fix please? This bug preventing us to update two games on the Microsoft Store. Best,
Hello everyone, Since 2022.2, URP supports motion vectors, which is required to use Application Spacewarp on the Meta Quest headsets. Do you know...
@thep3000 CASE IN-34454. I created a repro project using the VR template. If you build it you've the problem.
Hey, Here is the code I use. However I DON'T call this code during initialization. My problem is not related to this code. Please read the...
Yes this is what I do when I want to manually start VR. But on UWP it starts automatically on my builds even if the checkbox Initialize XR on...
Hello, I'm facing a serious problem with the OpenXR plugin on my UWP project. I want to enable VR only if user want it. That's what I do on the...
Hey, We started to use Fusion months ago but it's still not very stable. So we decided to switch to Unity Netcode and it works WAY better. The...
Hello, I'm facing a serious UX problem with my menus on platforms using a gamepad and TextFields. The navigation is stopped when entering a...
Hi there, I'm playing with URP 12 and the new deferred renderer, which is just what I was looking for. On the Oculus Quest, it seems that the...
Thank you, that was I was looking for. So the job has started in 2020 and is going to be more advanced in 2021.2 but not yes finished.
Hello, I see many pull request on github about XPipeline, it seems to be an unification of components for working with both pipelines, URP and...
Hi there, I'm using many render features in my project and I wanted to know what are the best practices to deal with them. For instance, I've a...
Hello, Same problem here, mouse input is working, but the keyboard is not.