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Can you share what data bloated your Prefabs? Sounds like an issue we need to fix as well.
In 2022.2 we have added functionality to remove all unused overrides from instances. Read more about this feature here:...
Hi Julian Try resaving all Prefabs. Something like: using UnityEngine; using UnityEditor; public class Example { [MenuItem("Example/Resave...
You should only call PrefabUtility.RecordPrefabInstancePropertyModifications(component) after you have changed properties on the component. For...
Use PrefabUtility.InstantiatePrefab() (https://docs.unity3d.com/ScriptReference/PrefabUtility.InstantiatePrefab.html)
Please provide some more information. What folder is the fbx in? Is it under Packages or Assets? Or reply with a screenshot.
We have been investigating what version this could have started in and currently it looks like it is as far back as to 2022.2.7f1, so use this...
Hi Alex. We have a fix for this issue that is coming in the next release: 2022.3.5f1. It is scheduled to be released July 20th. Thanks for your...
2022.3.5f1 is scheduled to be released July 20th
@quabug Try: static void OnPrefabSaved(GameObject prefabRoot) { var prefabStage =...
Thanks for the link. That issue is unrelated to this thread. But I can tell you that the issue is already being looked into so a fix is coming...
HI Jolan. Please also create a bug report for this. And write this info over in the UI forum
Hi Martin, We need your project to be able to investigate it. Please create a bug report with it attached. Thanks
Hi all. The fix has just landed in 2022.3.5f1
Hi Martin, Our repro involves building a player and then editing the Prefab afterwards. Can you confirm that your issue also happens after...
Hi all. We have fixed this problem on a lower level now. The fix in 2022.3.f1 was not enough, it was only delaying the issue. When I know what...
@Tornar Thanks. A new fix is being worked on. Sorry for the problems this is causing. The current workaround is to restart Unity after building a...
Thanks for pinging, please bring this info to the right forum over in: https://forum.unity.com/forums/ugui-textmesh-pro.60/ And as stated above a...
Hi all: A fix has landed in Unity 2022.3.3f1 (which will be released in a week) Note this issue appeared in projects using the SortingGroup...
Hi all. With help from @Tornar's repro project we have identified the issue and are working on a fix. Building a player can affect prefab asset...