A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Seems to be fixed in 5.3.3! I didn't see a specific release note about it, unless it was this one: "Fixed issue with incorrect accent...
I see the issue linked above is marked "fixed in 5.4.0". So I guess I don't need anyone to confirm that its still an issue. Thanks..
I am having this problem or a similar one with 5.3.2f1. All of my GUIButtons have their text too high up. I didn't have it wlth an earlier version...
Thank you for the tip about needing to save in Object mode! You have saved me much anguish.
I am getting frequent crashes with Mac 4.2 as well. I have submitted 3-4 crash reports, and will continue to do so, but I am not happy to see that...
Ha! I knew I couldn't be the first person to think of this feature, so I searched until I found this thread. As thrilled as I am to see your...
For the record: I have a game in the iOS app store right now that uses UnityGUI for all of the menus and dialogs. The only place I don't use it is...
Still can happen in Unity 3.5. :-) I found a workaround: use the Window->Zoom command, which causes Unity to move the console window to fill its...
Thanks! I just saw on Answers that the error about needing to supply all required fields might mean that that user is already registered. So I...
Did it just start working for you folks? Because I'm getting the error where it demands required fields that I've already filled in, and I'm...
FWIW I ran into the same problem, same shader. Unfortunately I do not have an iPad 2 to test with, and no players bothered to report the problem....
This Unity employee seems to think it should already be working, as of Blender 2.56 and Unity 3.2....
Yep, that was it- the graphics emulation settings in the editor. Thanks for the hint! Might need to make this game OpenGL ES2.0-only, or maybe I...
Sorry, I could have been clearer. This is all in the editor. I'll check tonight to see what my graphics emulation settings are.
If made a simple test scene with a cube, a directional light, and a light cookie. It looks fine, but when I convert it into an iOS project the...
Point light cookies must be in the form of a skymap. A regular texture won't do it.
> The good thing is about the Mac App Store: It's additional money on top of the iOS sales money! To be fair, it's not free money. You have to...
Got no response from OpenFeint yet, but I did find a workaround. The details are written up on my blog:...
Responding to my own issue of not getting achievement notifications: short answer is yes, I should be seeing the notification even though the app...
Is this a test user you've registered with the developer dashboard? If so, you can delete the device from their profile. That may be enough, or...