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@CodeSmile It actually supports definition references, entry references, and IDs. So you can use it any of the ways you mentioned. I agree with...
@CodeRonnie this is awesome thank you. Thankfully my package is already organized for best practices according to Unity. I'd still have to...
I just finished a new open source inventory framework for Unity called Elastic Inventory. https://github.com/ashblue/unity-elastic-inventory...
I actually wrote a library that handles this automatically. It even works with prefabs and the new prefab window....
@unicoea oh hey, I usually do support requests on Discord or through the GitHub issues page. Ping me there and I can help. I find these things...
This still isn't fixed as of 4.5.0 ProBuilder with Unity version 2020.2.4f1 :( It seems to randomly crash in certain scenarios. Guess I'm going...
Is there a way to ignore code coverage on a file or line without messing with assembly files? I saw there was a tag called `[ExcludeFromCoverage]`...
I wrote a script that will inject a reference into an `Editor` folder. This was really useful for my project as it has over 100 nested editor...
Seeing exactly what @stackdynamic is mentioning. This definitely seems like buggy behavior with no way to fix it.
Fluid Behavior Tree is a code driven Unity behavior tree library for Unity. It's easily extendable and utilizes the builder pattern. Feature...
If anybody else here is having trouble understanding how to properly create a git hosted package I've created a sample repo that might be of use...
I wrote a more robust example version of @seant_unity's code (which is a great start). It comes with multiple examples, demonstrates dynamic...
Here is a snippet that will automatically generate unique IDs for all available nodes (future and pre-existing). This is rather important if you...
If anybody fell upon this via a Google search I've built an orthographic RTS Cinemachine camera example repo you can find at the link below. It...
Just wanted to chime in and say thanks for making this ^_^ Was thinking about writing something similar from scratch, but this is a great boiler...
Our team is working on a custom package manager. Is it possible to import missing dependencies via an http script on pre hook after Git finishes...
NNNNooooooo! This is the only good 2D shader library out there. Please tell me you'll be continuing development or open sourcing the project if not.
I'm getting hit hard with these errors in Unity Mac. Any ETA on a fix? This is driving me mad since it constantly stops my app while running in...
I found a solution, by manually copying over the banks myself with a small script it magically started working. Looks like FMOD with Cloud Build...
Our team is using FMOD and Unity Cloud Build. We don't want to include the FMOD sound banks in StreamingAssets since it's duplicate content...