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Heyo! Found this thread, so instead of starting another... Is this still in the roadmap cos its been 5 years now :(
No worries, I figured it out earlier out in the day. Indeed the Args Computer buffer had the wrong stride, so it was missing the last argument. I...
Just cooked up a real quick test, however Im getting an invalid Input Semantic: invalid vs_4_0 input semantic 'SV_INDEXID' Is there something...
Cheers, thats exactly what I was looking for.
So I've been using DrawProceduralIndirect to draw meshes with Structured buffers, I understand a fair amount about the SRP and shaders. I've...
So I've been building some Custom tools inside unity that allows us to work on things which nomally would require opening a blank scene and then...
Thanks for recommending Barycentric, after reading up on it. I manged to implement it in a way that allows me to achieve what I was looking to do....
Thanks I'll look into his approach and to explain what this is for, it's just terrain generation using the Voronoi algorithm. I've everything...
So I don't know exactly what this would be called, but here is an explanation of my problem. I have a polygon like this: [IMG] Each corner of...
Nevermind after reading the documentation I realised that it was ArrayList which was causing the issue, changed it to List<> and it has fixed the...
Hey everyone, So I've been working on a small script to allow you to dynamically set the parameter values within the Animator, it works via...
Great tutorials man, I am a Java programmer and following your tutorials has taught me c#. As well as how to use Unity3D, thanks for making these...