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Oh no way! it works! Thank you so much!!
Figured it out, testing now!
Well I turned the Firewall off completely but it still wouldn't work. how exactly would I go on about enabling TCP/IP access to MSSQL? Sorry but...
Hello everyone, So I've been having a connection problem with the MS SQL Server Express 2012, I cannot seem to connect to it from Unity, I keep...
Thanks a lot again guys! Got it working perfect on the localhost! :D
Oh that's good news!! Thanks a lot Kray-C!!
Hey guys, so I just basically have a very small question that I need to know the answer to. I'm currently in the process of making a multi-user...
Hey MisterB, thanks for taking time for that :) Well I'm doing all that, yeah as I said the GUITextures do adjust to the different screen sizes...
Well okay I guess I forgot to mention this earlier. What I'm actually doing is Instantiating a Transform that has a GUITexture in it on to the...
Hello guys, So I have a few GUITextures on the screen which are set at a specific position using GUITexture.pixelInst = Rect(x,y,widht,...
I'm honestly not sure, I think it's from the bottom, but even if it was from the top, wouldn't it be the same?
Okay so I found out that when I include a calculation for the zoom level of the map, the position marker actually shows the correct X Coordinate...
Hello guys, So this has been addressed earlier, just not in Unity Forums I suppose I couldn't actually find a proper solution to it either so...
Tseng, it will be an Android/iPhone App actually. But yeah I did actually try embedding it to my site accessing it from there to create a static...
Phil, thanks, I actually did find all that out more but as obviously as you can see, none of those show how I can use the Google Javascript API...
Hey Freakalot, I've been trying to figure out the same for a few days now with no luck of course. Does anyone know any way that we could use...
I searched quite a bit yesterday as I found out you are allowed to do it but yes as All American said there is some kind of a limit I'm not sure...
Well that definitely makes it complicated then :/
Okay here's a thought lol, why don't you attach your movescript to the enemy GameObject then make a prefab then just instantiate that prefab???
Anyone???? :D