A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
But they come back in build or if reimporting the Unity.Entities.Hybrid folder in editor for me. Are those gone for good with you?
You should also remember when writing velocity (and also when using AddForce) on rigidbody, in most of the cases, you want to make your...
@Maurice: it is now on app store at least :)
Hi, I am using the Unity terrain and am hitting some massive performance hits when moving the camera around from high enough. E.g during the...
You should call GUI.SetNextControlName() before rendering the control you want the focus to go to. Then use GUI.FocusControl() toset the focus on...
Is there a built-in way to prevent the rendering of the GUI (OnGUI(), not GUITextures and co.) for a specific camera?
Weeee, and it looks like Rochard will also hit the PC platform soon ! :) [media] source:...
Thanks mgrenier ! Glad you like it :) Though it would be more accurate to say "Nice work Recoil Games !" ;) heh
Hey Filto, If you use forward rendering, Unity supports MSAA so you can have good AA. But with deferred rendering, there is no such thing as MSAA...
Chris: that's how you could do it in forward, however with the deferred rendering, you write Albedo, Emission etc.. but you never get access to...
Hey Chris, Excellent work ! I was wondering what kind of fog are you using. Is it the stock Unity fog or did you make your own? I'm making some...
That's pretty cool ! Good job FrIuNs :)
That's true, Jon St. John, best known as the voice actor of Duke Nukem is also the voice of John Rochard ! :)
Hi leegod, The project took about a year and a half to develop, and we had a team that peaked at 17 developers. When we started, most of us came...
Thanks for the kind words ! :)
Hi Unity community ! We, at Recoil Games, a game studio located in Helsinki, Finland, got the privilege to share Unity booth at the Game...