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I got a similar freeze, and removing the GI Cache fixed the issue
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Have a look to https://docs.unity3d.com/Manual/GICache.html You can share the GiCache folder among different machines. This can make your...
Feature request: zoom option
From CIGI's documentation, I get 3 parameters: Global Horizontal Wind Speed (float): This parameter specifies the global wind speed parallel to...
With your reply I assume that for my plane I need a GameObjects structure like this: [ATTACH]
How can I get my collider when I collide with another BoxCollider? I have a plane with two BoxColliders and I need to know which collisioned with...
Could I use clrzmq4 with Unity 5? I think that it is not possible because clrzmq4 is using .NET 4, isn't it? http://zeromq.org/bindings:clr
http://unity3d.com/unity/whats-new/unity-5.0 CONSOLES Unity 5.0 has day one support for XBox 360, XBox One, PS Vita, PS3 and PS4, with Wii-U...
What is the diference between source code in your post and source code downloaded from Command line documentation page? It doesn't works with...
How can I manage keyboard inputs in a Unity embeded version? If I attach this script to a GameObject in your EmbeddedWindow project it doesn't...
Perfect, thx!
Do Unity 5 works with -parentHWND parameter? I updated EmbeddedWindow project (download from Unity web) and don't works fine. It works with...
Could I send events from the container to a Unity instance launched with -parentHWND parameter?...
I am working in a world tiled game. I am processing my tiles in a project and I want to generate an AssetBundle with all the heightmaps. In my...
How can I export a terrain heightmap to raw file using a C# script?
Case 669171
Wow!
I generated a new scene with a terrain mesh and I added some SpeedTree instances from "Sample Trees for Unity Subscription". I set correctly the...
Can I run my application in Editor and get the mouse buttons from PSVita without install the game in PSVita every time I need to check a little...