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I think you'll have to modify the shader terrain (is it even possible?). Why don't you use a voxel based terrain?
I'm glad you say that. Means I probably made the right choice. Yes it works with Unity 5 (i'm actually using Unity 5) without any problem. I...
I bought uTerrains 4 days ago and I can tell it's a great solution. It is very solid and it sounds like it has a lot of potential. I used Ruaumoko...
Got it! Works like a charm on my laptop. I agree with @AaronClark this is very solid, especially for a first version.
Is it possible to edit the terrain in other ways than sphere or cube?
This is definitely impressive. You already have one future buyer ;)
Compatibility with RTP3 is a great plus. I can't wait to get your product and start making fun games with it :) Do you have a release date already?
This looks really amazing! Seams to be exactly what I needed. I'll definitely buy it.
I can't wait to try it, I hope the demo will come soon! :p I was wondering if it will be possible to dig/build with other shapes than cubes and...
I'm happy to see its gonna be released soon! Is there a playable demo already?
Looks amazing! I've bought some voxel terrains on the Asset Store but none of them has a descent draw distance and most of them can't really...
Hi, I'm trying to use a .NET profiler (I tried JetBrains dotTrace and ANTS profiler) to profile a standalone made with Unity. Basically, I build...
Hi there, Is it possible to micro-profile the code running in threads with Benchy? The Unity profiler ignores threads and calling...
Thanks for your reply, What you say makes sense. That's more or less what I was thinking. There are tons of questions to ask actually... For...
Hi, I've being developing with Unity for over a year and I feel more and more concerned by the performance of my scripts in general. I've...
I doubt of that. When you create a struct instance (ie. "Vector3 point;") the default zeroing constructor is called which I think is equivalent to...
I agree 100%. If you think it's too expensive, don't buy it, that's all. The price is chosen by the author only. If it is too expensive, he won't...
Thanks again Tethys! Yes apparently some tricks need to be used with voxel terrains to limit the view distance of the player. Hills and trees are...
Thanks Tethys! What you say definitely makes sense. I understand it is a balancing between a lot of things. I guess Scale is the size of a voxel?...
Excellent video! Nobody knows what is the terrain draw distance of Terrain Engine? All the voxel engines I've tested are quite limited about...