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Unity seems to be detecting errors in iOS bundle directories and Android assets directories that prevent a command-line driven .unitypackage...
I'm looking for a way to do UnitySendMessage from native code. I can work around the issue via JNI, but this seems very convoluted. Is there...
Put it at 'Assets/Plugins/Android/AndroidManifest.xml' Be aware that as Unity versions change, you may need to re-merge your manifest with the...
You guys aren't really understanding the JNI. Here is a segment from the Flurry wrapper I wrote, where I pass a Dictionary in to Java via the JNI....
Right, but his issue was not wanting to re-parse the string for every iteration, which is why I suggest that he parse once, then use...
I think what you are saying is that you want to, at run-time, turn text into a function which can be executed rapidly, many times. If this is the...
With the exception of Rafe, you're all wrong. Listen to him. Pooling also discourages memory fragmentation, and leads to linear memory access.
Unity supports what Google does to protect your apps. In the options for Android Player, there is a section for 'Android Market Licensing (LVL)'....
I would highly reccomend not storing information, if you can avoid it, and instead use one of the many login solutions that exist already:...
http://www.mono-project.com/Interop_with_Native_Libraries
I'd like to see an implementation of the fast inverse square root in Mathf. http://en.wikipedia.org/wiki/Fast_inverse_square_root Edit: I should...
Create a C# delegate for the function you want to call, and use Marshal.GetFunctionPointerForDelegate. Docs:...
Possibly, are you calling onStartSession from anywhere but ApplicationPause? The first launch of your application will not invoke Pause, so you...
In my experience, it takest about 30 or so minutes to show up on the Flurry site.
Is this in the editor, or on the Android device. As far as I know, the AndroidJNI classes will only bind the Java methods on the Android device....
That is correct.
AFAIK the only way to do this is to use AndroidJNI. GetMethodID( class : IntPtr, "read", "([B)I" ) to get the method id, and then invoke it using...
I've messed around with it a good deal, and our eventual solution was to wait for OpenFeint's offering. You are going to run into several...
Is it possible to collide a volume against mesh(s) and receive, as a result, a set of triangles from that/those mesh(s) which has been clipped to...
Please see this thread for better solution: http://forum.unity3d.com/threads/87959-FlurryAgent-wrapper-for-Unity-3.2