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That setting is for the builds, and not the editor.
You can always try to use a combination of sleep and xdotool type "password" to type in the password automatically as a workaround. But this...
It seems like scenes may have their own PhysicsScenes but there doesn't seem to be much info about that.
Looks great! I suggest looking into Campo Santo's blog how they did all the shading and water interaction. It looks interesting.
Ignoring collisions and such you can rearrange some physics formulas to get the expected result in linear time. Most notably, horizontal (xz) axis...
Hey, does the system work fine on unity 2018.1 or 2018.2 beta? It would be great to know.
Linux is experimental and bleeding edge. You should understand that. It would take too many resources to go back and update an already ancient...
At the current moment, you can single click on any asset that is inside the package directory from the inspector, like a texture, and drag the...
I am not sure if it is still the case, but the first problem I noticed with the shader graph was that property names for textures etc. are not...
This is good news. Firstly, that you can actually control the physics loop yourself now. And secondly, that (the important for efficient and...
Hey, upon updating the package I was greeted by null reference exceptions regarding Azure_ReflectionProbe. Line 2113 to be exact. I think it would...
You would also want to interpolate between 3 points, because due to latency fluctuations a packet might come later than you finish interpolating...
Hello, I have got a problem when my system blue screened and never booted up again after something going wrong with nvidia drivers. My last couple...
I have also experienced things going permanently crazy when anchored not to the center. Things get moved around outside of the screen. Here is how...
I would assume it depends on how long until the final release. If there are 5 more betas and then RCs afterwards I would expect one more before...
The best idea would probably be some kind of permalink for the latest version, which would be available in the first post.
A new update making the code better, faster, nicer and more modular. Now I will focus on writing the documentation.
Okay, the update is live. A couple of specifics about predicted variables. Either up to 32 or 64 such variables are supported on each controller,...
I would assume you could implement serialization of equiped weapon inside of OnSerialize and OnDeserialize, but it is very low level. You would...
TCP is pure nonesense in any multiplayer game that's why it does not exist.