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Please use 2023.2 where the GPU lightmapper is out of preview. Since 2023.1 Unity provides a "Baking Profile". This can be found in the Lighting...
We have removed the preview label for GPU lightmapper in 2023.2.0a6. :D A big thank you to everyone who gave feedback and filed bugs during the...
In Unity 2023.2.0a1 and later min spec for GPU Lightmapper is 2 GB of GPU memory.
It appears to be missing from the documentation, I have created a ticket to get this sorted out. Sorry for the inconvenience. The shader variable...
I managed to reproduce this and have logged a bug: IN-14135.
We are already working on it ;-)
The HDRP path tracer is doing a full material evaluation whereas the progressive lightmapper is only doing the diffuse part, so the output will...
How odd, I might have an excuse now for getting a pair of 3080's to investigate ;-) Can you please try starting the Editor with...
The error is unrelated to the amount of memory, this looks like no OpenCL devices are found at all. The editor log can shed some more light on...
Hi, the GPU lightmapper works on mac as far as I know. If it doesn't work in your project, please file a bug report so we have all the information...
eGPUs work okay in my experience, PCI express bandwidth is not the limiting factor. I have used AMD RX580, AMD RX5700 and AMD Vega Frontier...
Did you file a bug report for the crash? We don't have any active cases about the problems you encountered so please do create bug reports so we...
How does it look when you check the Multiple Importance Sampling option? That way you will spend your environment samples on the bright areas of...
Please try and install the OpenCL driver as explained here #1: sudo apt install clinfo ocl-icd-opencl-dev opencl-headers
You might have encountered this bug Unity Issue Tracker - [LightProbes] Probes lose their lighting data after entering Play mode when Baked and...
Unity - Manual: Post-processing and full-screen effects (unity3d.com)
Please allow me to clarify; Enlighten real-time GI is fully supported and available until 2024LTS. We are not planning to upgrade beyond version...
Please make sure that the emissive material is set to affect baked GI (or realtime GI if you are using Enlighten).
If the spot light is baked, you might have too low lightmap resolution for the terrain to make the light show up. A screenshot of the light...
The clustering and light transport stages are only run when using Enlighten, so perhaps you have real-time GI enabled by accident when you meant...