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Hi guys! these are some initial screenshot of "Racing Xperience" my actual WIP project. It will feature motorbike simulation competition and more...
Hi everyone... I think I'm a bit confused so I'll try to rollback and explain better what is going wrong with my behaviours... Using Behave 1.3...
Hi again, I've done several trials... Inside the generic tick function of my top tree, looking at sender.ActiveReferenceTree now I can reach...
Hi everyone... I've got a problem with subtrees, maybe someone can help me. I've got a simple top tree which control if a automated enemy is...
Hy Tyrant01! sorry for being late...but I was on holliday...far far away from technology... :P ...As I said in my post, I lately found out that...
Hi Aron and thanks... I'll check what you suggested and to aswer your question...I've made several test looking at the profiler (I'm using unity...
Hi everyone... and hi Aron, I'm using A* Pathfinding 2.94 in my project. Setup is made of a Grid, quite large (600x600 node size 1), calculated...
Hi everybody, today is a happy day! ...I found the solution! It wasn't anything related to unity core, but to the AI subsystem I used in the...
Hi andeeee, thank you, i didn't write it in the post ...but I already do it. I call that function just after having finished to generate my...
Hi everyone, I'm writing cause I run into this problem: Global memory usage of my game continousy grows specially each time I change scene...