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Mesh Toolkit 2.0 is in development! Goals for version 2: A redesigned, more effective UI Fix all bugs and errors Add many of the features that...
Eric, I can't guarantee I will add it, but it is certainly a feature I will consider adding. I will keep you updated about this.
Eric, Q1: Mesh Toolkit will keep the vertices alpha, although you can currently only set the rgb for vertices. So if your mesh already has alpha...
Mesh Toolkit version 1.12 is available in the Asset Store now! - Huge stability release - Fixed Skinned Mesh Editor matrix bug - Fixed scaling...
Stefan, I have just finished adding FBX mesh skinning exportation to the next version of Mesh TK which hopefully will be released this next week!...
I added vertex colors to the FBX exporter and fixed the error from materials with no color for the next release of Mesh TK.
I just added handles matrix updating when the transform changes. It will be included in Mesh TK 1.11.
Here is the script that I use to extract the scale from a matrix: static Vector3 ExtractScaleFromMatrix(Matrix4x4 matrix){ Vector3 scale = new...
Community, I apologize for the recent bugs found in Mesh TK. Several of the previous releases were rushed to get the features to you, and as a...
Currently, it will export the skinned mesh as a normal mesh, without skinning data or animations. I will try to add skinned mesh and animation...
Mesh Toolkit version 1.10 is released now! Here are the latest updates: - Added FBX Exporter - Added options for triangle detachment - Fixed...
It doesn't look like I replied to this comment, but Mesh TK does now export separate submeshes. Also, an FBX exporter will be included in the next...
Stefanob, Thanks for the notification about the issue. I have looked into, and certain Skinned Meshes were not aligning. I have fixed it for the...
I will look into it.
Mesh Toolkit version 1.9 is out now! It has full support for Unity 5. Some of the other great new features: Added flat primitive creation Create...
I apologize for not replying sooner, I was not aware of the new posts on this thread. The new update is coming out this week. It has many features...
Yes, it will work with skinned meshes as well.
The next version of Mesh TK will be available soon. You will be able to set the material of the selected triangles' submeshes, or you can detach...
You can subdivide triangles using Mesh Toolkit. You can also move, rotate, and scale vertices in order to smooth out the mesh in Mesh Toolkit....
You can subdivide triangles, but at the moment, you will have to smooth them manually by moving, rotating the vertices and triangles.