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Alpha Wildlife: Wolf Pack [IMG] 4 realistic gorgeous , dangerous and mystic wolves available for purchase. 11 Animations. Get it here:...
Hi Everyone. First steps on what I am calling Project Longhouse [IMG] All art is programmer placeholder :D Setting is the iron age. The...
https://corecompetency.itch.io/the-strangehood [IMG] [IMG] [IMG] Solve trippy puzzles on a tiny planet.
Hi gang! I am pleased to release Beat Detective! Available for the pleasant price of 20$ at...
[ATTACH] Hello pals! Sorry for bumping this from the grave, but I don't have much time free to work on it :) Anyways, I've included a Windows...
Glad you found your bug! Always those off-by-one errors that get ya :)
You say "Contains" always returns true. This should not be the case. Could you please post a code example of you using list.Contains( item )....
The Neon Rail. Haunted curves of warped space-time connecting the Empire's wormhole stations. A terrifying ride, sprawling with Death-Kubes,...
Added some OffBeats to avoid, and re-did the sidebars. [attach] Having some issues with positioning along the spline. The rotation of the placed...
Thanks man! Did some updates to track generation, and I'm hanging a lot of the effects on a second camera so that they're not clipping with level...
Hi Guys! Thought I'd share my little project I've been working on over the holidays, an Audiosurf-like game with a happy style Link to latest...
Indeed. No nothing like that. My mostly straight path has not issues, but one which curves around (but does not close) has this wonky behaviour....
OK. So it works perfectly when I do it in a clean project with basicaly the same kind of path, which means the problem is most probably with my code.
Hello again. So, I've got my Vector3Path all working, however "OrientToPath" is giving me a headache. No matter what percentage I set it to at...
Optional parameters are indeed not implemented in Boo. Works perfect when supplying the PathType. Obvious error in retrospect, thanks!
Move your input checking to Update. Do a SendMessage("Jump") with a receiver on your jump script, that sets a private variable "jumping" or...
Maybe I'm misunderstanding, but why not just do something like: class TestFace (MonoBehaviour): def Update (): if...
HOTWeen claims to have constant speed regardless of spaceing between points . I've been using it since encountering the same issue with iTween and...
var hit: RaycastHit; var direction= transform.TransformDirection (Vector3.forward); if...
Use this raycast function instead. static bool Raycast(Vector3 origin, Vector3 direction, RaycastHit hitInfo, float distance = Mathf.Infinity,...