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Is it possible for burst to expose an intrinsic that adds the musttail LLVM attribute to call instructions? This is very useful when writing...
Is it possible to have Ctrl+N and Ctrl+P work as up/down arrows? This behavior is supported in other parts of Unity and it'd be really nice to...
I have an editor which overrides CreateInspectorGUI() so that the root inspector is using UIElements, which means that I can use PropertyDrawer...
Since it might be a while for us to get this, I wrote a quick'n'dirty work-around public static JobHandle ScheduleSingle<T>(this T job,...
Nice! Does this/can this also work for assets? That'd eliminate my ping-only action provider[1]. 1:...
Ooh, thanks! That's a really nice feature in EntityCommandBuffer. I was able to mostly get what I wanted by working with that.
Has anyone come up with a nice solution to storing Entity instances from EntityCommandBuffer.CreateEntity/Instantiate and then referencing that...
Thanks! I was able to get the actions registered with the code below. It'd be great if I could force this action to be the first so Alt+Enter...
Looks great so far! A few requests: - ctrl+n/ctrl+p to change the selected object (ie, ctrl+n is down arrow and ctrl+p is up arrow) - a keyboard...
bump
I have a simulation world that I tick myself (ie, it is not inside of the PlayerLoop). Right now if I select that world in the entity debugger no...
I just had this problem as well. You need to mark the scene as dirty....
Ah, got it. For future reference you need to mark the scene as dirty. var behavior = target as MonoBehaviour; if (behavior)...
I've been having issues with the new prefab workflow where changing the target value in an editor outside of SerializedObject does not apply...
In NativeBuffer.cs I noticed a comment referencing NativeListField and it seems NativeList has some machinery to support different types of...
IJobChunk runs as a parallel-for job. If you look into the source (IJobChunk.cs) you'll see this line return JobsUtility.ScheduleParallelFor(ref...
Similar to IJobProcessComponentData.ScheduleSingle, can we also get a schedule function which runs single-threaded for IJobChunk?
For setting a tilemap to active, the other approaches didn't work for me. Instead, I disabled all active tilemaps except the one I wanted. It...
Have name suffixes been considered in addition to/alternative of [ReadOnly], [WriteOnly]? [ReadOnly] and [WriteOnly] are already very magical, so...
But does that actually imply the data was created? iirc ReadOnly/WriteOnly also works there too, and the actual implication is that the chunk...