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Hey guys, I need your help as I do not know what I do wrong here. I use "Invoke Unity Events" for Player and keep the standard UI Input Module...
Hey guys, is there a preferred solution to detect the rotation angle of an analog stick in the new input system? I want to make a 2D character...
I currently use Gamepad.current != null to detect whether a gamepad is plugged. Does this work for you?
Dear beloved community and experts. I have been attempting to further optimize my controls code so that I have one script for all input that only...
I tried to improve on those results in the past days but I cannot get it better even with split geometry areas and increased Lightmap setttings in...
Hello dear lighting experts, I came across an annoying issue with my baked lightmaps. I have two rooms as one Blender object and want to create a...
I read that Epic mentioned that UE4 will get RTX / GI Raytracing support before the end of 2018 and also the Vulkan API is about to get it very...
I just find it sad to see some negative, pessimistic people around here. Unity does not support it and might be late to the party (again) but that...
Hey guys. I have a red error for some days now since I updated from an older 2017 to the new 2017.3.1 Unity version....
We did something very similar for our game and found a very simple but excellent solution. It basically is a small extension to what Gregory...
Thank you for that first code draft, Gregory. Assuming I have one Cinemachine Brain as a parent (also holding the Unity Camera component) and...
[ATTACH] Good morning, good afternoon, good evening, good night, dear wonderful developers. I want to go a bit into detail with the VCAM...
@Gregoryl Thank you for the quick reply. I knew it must be something as obvious as that. Alright, my bad. The problem has nothing to do with...
Hello dear wonderful Cinemachine devs. So I try to create multiple virtual cameras, one for each player character in a scene, then want to store...
Hey guys, The wonderful devs from Cinemachine invited me to post my question here which I already asked in Facebook. I came across an issue while...
I reimported my sprites and textures, noticing the engine now imports the stuff in RGBA DXT5 - it was RGB DXT1 before. The errors have become far...
Same here. We recently updated from 5.5 to 5.6.0xf and are currently developing a bigger project. This issue produces around 100 yellows per...
Can somebody please tell me what this 'jumpVector' is and which values it should have? Plus, the way this C# code on gamasutra is written, it does...
None of the solutions work for me. I have a general canvas for my regular UI and then used a second canvas for this selection box. However, even...
Hold on. I rebuilt some parts without ProBuilder and noticed the triggers work better. So it seems Probuilder is the reason for the trigger issue...