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If they use word "install" in it, they really really do not get it.
They could have reverted everything and said "S***, WE MESSED UP - WE TAKE ALL THIS BACK. THE EARLIER TERMS REMAIN. SORRY." And added "We still...
imho a mass-unsubscribe of plus/pro licences on exact day (say 30 days from now) would wake up that silent room. imagine 10 000 dev studios...
they can change threshold from $200000 to $0 any day. how will you stop people installing your game after that? (Remember that Unity controls...
This.
Unreal and Godot could be worth a look. last time I checked they have no pay-per-install costs.
You could just raise prices of Pro and force me to use that. Say that ”hey we need more money to fix our engine, money to not fire people and keep...
pay per install can become 109% royalty of the profits since they include pirated copies. 109% of the profits is more than 5% (and unreal takes...
Now threshold is 200k. And $0.20 per install. What if unity decides to change that threshold to 100k or zero downloads. And decides revenue...
Does terminating my Organization via Unity dashboard terminate the contract? Or do I also need to terminate my account?
Somewhat related: Which version of Unity are you using to be able to target api 33? my app targets api level 32 as 33 was causing problems in unity
No, I'm not using Odin.
Another shoutout that after removing "[Range(0, 100)]" type of code from inspector, I have not experienced "Calling EndWrite before BeginWrite"....
Just a sidenote that I have Monterey and 2022.2.18 has no compile errors. I saw some similar reports earlier and that's why I didn't update to...
I removed "Range(...)" from INSPECTOR and after that I have not seen EndWrite error anymore. (Not sure if coincidence but several days without...
I noticed that inspector "Range" was not working. I changed values in the inspector using the range-slider thing but my changes were lost once I...
I too have something similar ("Calling EndWrite before BeginWrite") happening almost every day on 2022.2.18. There's no way to "start empty...
I went through every single prefab script and noticed some scripts missing. I deleted them one by one from the prefabs and that MIGHT have helped....
Happens to me randomly. I did edit some prefabs, but no idea if related. Definitely not easy to eliminate since there's absolutely no other...
Only thing that helps (for some time) is to restart Unity. Sometimes I hit the "default layout" in the hopes that it has something to do with this.