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Hi fellow coders! I'm currently on Unity 2020.2.6f1 and I'm developing a WebGL-based project. This project only has two external dependencies...
I think I got it. I should have read ALL of the linked docs page ;) The trick is to disable "child force expand" on the layout, pretty much as...
Hello everyone, I'm dealing with the following, rather basic, UI component: [ATTACH] It's a label with a "close" button next to it, as seen in...
Oh. My. Goodness. Thank you, that did the trick! In defense of my honour, that setting came from the default scene, I didn't put that in there :oops:
There we go :) URL: https://fogbugz.unity3d.com/default.asp?1322686_spe3dmdcimn892je
@Stephan_B I've submitted a Unity bug report via the editor's bug reporting tool. Sadly it didn't give me a link to the report otherwise I could...
@Stephan_B Sorry for the late response, I can currently only work on this project in the evening / late night hours. I've applied your...
@Stephan_B Thank you for your quick response! I'm relieved that this isn't the expected result. I read in your other posts that transform values...
I'm currently implementing a trading-card game on on Unity 2020.2.6f1. Card text legibility is very important for this genre. I'd like my cards to...
It is unbelievable that Unity forcefully URL-encodes a POST body. I mean... why would anyone do this? I've been working in web backends for...
I totally agree. It's the old problem of server version vs. client version. As with all network-based multiplayer games, I'm afraid the answer...
Thanks for the warning. You're completely right about that (been there, done that myself...), but in this case I didn't touch my *.csproj file in...
I think I've found yet another way to do this. I don't know if it's considered "hacky" or not (CLR noob here, I usually work on the JVM) but you...
Okay, that sounds good. Yeah, I'm a lot more familiar with the JVM world than .NET, but I figured that I should probably reuse as much code as I...
Hello everyone, I'm developing a multiplayer game with an authoritative server and the game client. The server is a .Net Core project, the client...
The same thread exists in another subforum too (my bad), we had a lengthy but very insightful discussion about it there:...
Hi, first of all, thanks for the in-depth reply, and sorry for my late response. Neat trick :) Thanks for the multi-threading warning....
Thanks for your pointers! I'm originally a JVM developer (Java/Kotlin), the concepts are 99% the same but I find myself struggling with C# syntax...
@orionsyndrome thanks for the response. Based on your answer, I assume you would place the input object into a static variable? Consider this...
Sorry, I just saw that there's a dedicated sub forum for the input system. I re-posted my there:...