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Today i ran in the same problem making a first person controller with rigidbody... I think that the only way around its using collision detection...
wow that was fast, it turned out great, i just added a camera as child to place a high viewpoint and slightly modified the script so you can move...
oh, nice one, gotta give it a try
yep, tanks. AddForce all the way
Is there any diference between rigidbody.AddForce(Vector3.forward, ForceMode.VelocityChange); and rigidbody.velocity += Vector3.forward;...
The scripts are coded in NET 4.0, i had to rebuild all my scripts because of a bug and all UIToolkit scripts are giving me error, because the...
I have installed the uitoolkit and tried all the demo scenes, while draw calls are really low the fps are actually only about 60-70fps but i didnt...
Are you using transform.position to move the char? if thats so use rigidbody.position or rigidbody.MovePosition, so physics are calculated...
That's a good question...
The line: newProjectile = Instantiate(throwProjectile, transform.position,...
http://www.youtube.com/watch?v=fDXDUe_a5DM&feature=youtu.be In that video the Boss wings are the "arms" that i named before, but they got no...
moving the arm transform (transform.rotation), since i cant put a rigidbody to it because the parent-child cant both have one im gonna upload a...
I have a big cube (the body) with rigidbody and no collider as parent of another cube (the arm) without rigidbody or collider. The arm cube has...
Well in many ways actually, but i mostly use them to instantiate (clone) a object for say: build a terraing or some structure made of little boxes...
I tried everything but i can't access the Terrain.detailObjectDistance in a script to chance it while running the game, anybody could do it?
ohhhhhh, big mistake, tanks!
From what i know the "new" operator its used to get a memory address to allocate dynamic memory and you assign that to a pointer, but when i see...