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I need to tween a custom data type value using a custom data type for the time variables so that the tween is deterministic throughout its full...
Go ahead and split the WIP state machine into a separate branch and I'll work on it.
Sure, I'll try to explain it clearly. I'm using the Simple Node Editor as a visual node editor for a data model made up of node graphs by linking...
Thanks for the info, Seneral. It does sound a bit confusing, but I think I understand where my project needs to go for now. It sounds like the...
I'm curious about node transitions, how do they work?
Oh I see, sorry for my confusion. Using a virtual method for the node properties would indeed be the easiest way to access the methods. This...
Hi Seneral, I'm not sure I understand where you're at. I was looking into making a structure where new types of nodes are defined by inheriting...
Thanks for the explanation on the EditorWindow, it clears things up nicely. Maybe there could be a bool flag set for the EditorWindow that...
Before I say anything else I want to say that this framework is awesome. I've been working on a project that involves using this framework and I...
Is there a way to use RabbitGUI with a non-editor custom object, which does not derive from MonoBehaviour or Editor? Basically I want to know if...
This is very cool, but how to go about implementing LSF? Is there any documentation or an example to follow on how to get this setup for...
Well, that's too bad. But it looks like I can still use DPhysics for what I need anyhow with some trickery. By parenting the GameObject to...
Does kinematics work with this engine? If so how to setup a simple example of connecting two objects together? If not how can an anchor (or...
I'm trying to figure out how to interact with GameObjects using DPhysics, so I setup a little experiment to try to get force applied to an object...
Hi limdorn, I checked out your latest demo: https://dl.dropboxusercontent.com/u/54848710/PE20BETA/avoidance2.0beta.v2.html The bots appear to...
First off, I'd like to say this project is awesome, this is the solution that I've been looking for. :) If I bought the current 1.2 version...
I'm working with UnitySteer 3.0 and my project requires NPCs to walk around randomly and avoid colliding with one another while also avoiding...
I was searching around for a solution to do just what this solves... I like this solution, but I found it difficult to visualize the result using...
Thank you for your reply. By, "Out of phase", I meant that the modeled, textured mesh appeared rotated about some axis from a test I conducted...
Ok, on a whim I tried the trick I used for getting animations to show up correctly using the right rotations and it's working now. This is really...