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I'm getting this error while trying to open the SpawnAndDestroy Dot project on 2019.2.0b7: ```...
Same behavior. Unity 5.6.0xb3. Linux version 3.16.0-4-amd64 (debian-kernel@lists.debian.org) (gcc version 4.8.4 (Debian 4.8.4-1) ) #1 SMP Debian...
I am having the same problem but on MacOSX. Here's the error: Unity version: 5.5.0xMono-Runtime-Upgrade-b9
Is there any chance this hack can be made to work on Linux? I tried import it and I got the blank error...
This error pops up whenever a project is opened: Couldn't open...
To those having this error, even in Ubuntu, the resolve is just to install the gtk-sharp plugin like so: sudo apt-get install mono-complete...
Might be an old error, although I haven't see it around. Open your terminal and do this: mkrdr -p ~/.local/share/unity3d/Packages Source:...
The button itself inside the OnGUI method is already an if statement. Here's what you could do to make that button do something. Imagine you have...
Sorry for the wrong name :p. What you wanted to experiment with is this guy: http://docs.unity3d.com/ScriptReference/Random-insideUnitCircle.html...
I need a screenshot of your hierarchy and of the serialized field you used to "drag-n-drop" your references. Are the reference you drop in also a...
A possible solution is to have a font material which translates several unneeded symbols into emoticons or smile images. Thus, you will be able to...
Since your code was fairly complicated, I'd thought you would be able to implement what I just said. Either way, I would break the problem into...
Post that project, I'm kinda interested in what you've cooked up that made Unity hate your rig so much 8-}..
The easiest solution is to have an integer remember which question player had answered, and have a switch statement with that integer within the...
One way of implementing this is to add an invisible layer and place it at lowest layer depth. Whenever you detect a click on that layer, have all...
You can attach a rigidbody to any game object in the hierarchy. However, for UI element, unless you use the whole canvas as a the game view, it...
GameObject newcar = (GameObject)Instantiate(Car,transform.position,Quaternion.identity); For the position of the spawned cars to be separated,...
I'm wondering why you would prefer box collider to plane or terrain collider for flat surface :-?..