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I have multiple projects, and sometimes more than one Unity version is used in a single project. When organizing, it is difficult to find out...
Since it is possible to create another layer with the same name on XD, we assign a unique string. Therefore, unfortunately, there is no standard...
You can use SetupAuto9Slicer! The code is included from the beginning and can be created from the right-click menu Create > Akyui > Triggers >...
After updating the com.unity.vectorgraphics package from 2.0.0-preview.19 to 2.0.0-preview.21, I am seeing strange edges as shown in the attached...
I am fine with raising the price as I am indebted to Unity. However, I doubt that I will be able to run code on my game that will send personal...
It looks like it's been a few years, any updates?
I am not familiar enough with Android to even determine if this is feasible. I hope someone in the know sees this and sends me a PullRequest. The...
I created a package that automatically removes the "Development Build" label at build time. But, it could only support three platforms: Windows,...
It has been 3 years since this thread was created, and there has been no progress on this matter. I can't imagine that this feature is too...
No, this dialog is completely controlled by iOS...
No, this is a dialog that the OS has generated and cannot be hidden (unless iOS will supports it).
When a multi-platform game is being developed with multiple developers, selectedPlatform differences can occur. What does this mean? It is...
Player Settings are as follows
My game limits "Allowed Orientations for Auto Rotation" to "Landscape Right" and "Landscape Left" in "Player Settings". However, it sometimes...
It works fine in Editor, Windows builds and mac builds. However, when running the iOS build on an Apple Silicon Mac, there is a keyboard input...
Really? Maybe my problem and yours are different ...
Thank you!!
I got it to work by setting the Codec to VP8...
When I run a Windows build made with Unity on SteamDeck, the VideoPlayer does not play the video properly. A color bar like the link below appears...
It seems to be the same problem as this one. However, the ScrollRect is not involved, just the Mask....