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UFPS doesn't come with any examples for enemies does it? Once you set up an enemy it should be pretty trivial to have a case for different hit boxes.
Sorry if this has been asked before. However I'm trying myself and having nothing but problems. I am trying to make a couple throwable weapons....
Hm, maybe I will polish it up and put on asset store ? :P
I messed with the drag and drop scripts and ended up with this: [MEDIA] Thanks for the awesome UI system!
http://www.ultimategametools.com/products/fracturing ? That is working for me.
Not really sure how I would go about making the fracture system work again after it has "big chunked". I mean to code it doesn't seem that hard....
It should no doubt be possible. My alterations total 23 lines of code, in FracturedObject. It's crude, and I need to handle the connections of...
Update: Got it working mostly. There's a couple things to tidy up. After I tidy up the code and comment, I should be able to make the chunks work...
Hi, just purchased. Very awesome. Quick question regarding the progress on "Big chunks". Any update on this feature? Where once the chunks are...
Concerning zombies. There are a ton of possible zombie combos, the system uses parts and randomizes them. So physically they are all slightly...
I want to preface this by saying the whole point of making a thread is so I'm not making something I want, and I'm making something that can get...
New video update: [media]
Potential cheat. Click drag like crazy. [media]
Ok I am not going to lie, I got really bored watching the video. Maybe it's my lack of coffee. Looks like the ai rotates wrong, not clamped, they...
The rules say not to just make a thread for your kickstarter. But if you make a WIP thread things progress and you make a kickstarter, it would...
No update yet sorry. Just wanted to pop in thanking everyone for the well-wishing, interest. The weekend is fast approaching, whoa wasn't it just...
If you want a little more complete system, UFPS is pretty awesome. You can set an object(fruit) to be a child of another object(hands). That way...
TBH i hadn't look much into DayZ. Watching a couple youtube videos I'd say yes and no. Stronger emphasis on co-op play, and more systems for...
Asset store stuff mostly. Those shacks and such are from bootcamp, the gun from UFPS kit, and the character is from turbosquid. Just a one-man...
That gave me a good laugh. AI is a bitch. I love the concept, pretty original..which is rare. Going to be watching this thread.