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Got it, thanks! Great assets and support!
Increasing slope limit fixes the problem, but my point is what if the hill is too high? My understanding is that AI should find another route.
I tried to add soldier AI to the "Adventure" scene. I've created prefab from Guard "Third Person Shooter AI" scene and reassigned Naomi as target...
Ok, I guess the problem is with the Movement Pack that I do not have. Do I need to buy it if I purchased BD? It's not clear if I can get it for...
There are more and scene does not work correctly: Top Patrol(after Character Ragdoll) Bottom Patrol(after Character Ragdoll) Guard(after Character...
[ATTACH] Great controller! It seems there are some issues with behavior designer integration demo. Lot of objects in the scene have missing...
mentolatux, Drymarti111 Project is discontinued and this thread must die "noobs are back hoping somebody will make their game for them :("
Thanks, that fixed the issue. Does it make sense to revert the whole project and then patch it?
it seems the new version is missed LostPolygon.System.Net.WebClient. After importing asset I got the following error:...
Thanks that works, I was trying from different place Assets->Good ol' Sockets
Hi ZimM I've imported your asset to the existing project, set player settings as required, but for some reason menu items "Patch for .Net socket...
Read the forum: http://forum.unity3d.com/threads/fps-kit-version-2-0.153337/page-27
If it's going to be non-static, I do not see any problem. BTW my network controller class can be very easily changed to support Unity Networking...
I guess ootiiInputStub class is going to be static as well as InputManager? This does not work at all for any kind of multiplayer(I need fake...
I'm pretty sure that Bolt can be implemented the same way as Tnet. Mecanim replication should me turned off, but movement variables that I used in...
Exactly, and that's why I'm not here any more. "noobs are back hoping somebody will make their game for them :(" But, it's not going to be a game,...
So far I do not see any difference, for frequent updates like transform and animation I use UDP, for the rest TCP(same way as original kit). Note...
if(hit.transform.tag == "Blood" && doDamage)
Hey Krisis-9, ThrillKill has been answered your question on page 79: http://forum.unity3d.com/threads/fps-kit-version-2-0.153337/page-79 The...
I've updated multiplayer using MC v7 and TNet 1.9.1 and fixed some bugs: http://exposedconflict.com/web/web.html Android build:...