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I've used Unity since 2005. The only way I would continue is if John Riccitiello is fired.
"We chose this because each time a game is downloaded, the Unity Runtime is also installed." This isn't true for iOS games. Please clarify.
There is a lot of talk about Xcode for iPad.
The iPad Pro is getting so fast... [ATTACH] ...and, as of iOS 13.4, Apple is fully embracing "mouse" support on the iPad. The CPU and GPU are...
I'm super confused here... is Unity 2017 compatible with High Sierra or not? The System Requirements state "Mac OS X 10.9+", that implies that...
Try this... public virtual void OnPointerClick(PointerEventData eventData) { if (eventData.clickCount == 2) {...
i'm having lots of issues with Unity's websites today.
@meatboyfan -- Thanks! @chelnok -- I wrote a native iOS Unity plugin to play the video and audio, it is done natively in iOS and I simply pump...
I purchased a 3d model of a bird. It came with a single .lwo file and three .lws files. The .lws files appear to contain the 3 animations (flight,...
I need this animated 3D model converted to something I can use in Unity (.fbx)....
[media] Some Interesting Tech Features: • All Native iOS GUI. • Video textures with synced audio.
Thank you, thank you, thank you!!! That just saved my ass.
After upgrading to 10.8 Mountain Lion, I cannot import PNGs into my Unity project. Getting this message ... "To open PVRTexTool, you need to...
The only way I can get the Store to work on my retina Macbook is to hook up an external display and make it the main screen (relocate the menu bar...
I'd really like if the generated Xcode project could be an ARC project. I managed to get Xcode's "Convert to Objective-C Arc.." refactor to...
It is supported. In Unity's player settings, set the target to be IOS Simulator.
bump
I've always had good luck buying used iMacs on Ebay. An older Intel Core 2 Duo mac will be more than sufficient to do iOS development with Unity....
If you are using a custom UIViewController (one you have created using Xcode's Interface Builder), you will need to import the .h file in...
Its not hard. Do this... In the OpenEAGL_UnityCallback() method of the AppController.mm file