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Any chance I could have access to the progressive lightmapping preview as well? I am currently working on an approximated GI screen space method...
So, really nothing on using this experimental build to make a windows exe? It would make my life much better, as I need to do some serious...
Hello, Is there any way to build a Windows Standalone Executable using this experimental build?
@uy3d That sounds great! Can you estimate in any way when this new update will be made available?
@willgoldstone , is there any chance that I could use this experimental build to compile a standalone windows executable? Currently, it says that...
Premise: As specified in the API documentation the current default GBuffer layout in Unity is: RT0, ARGB32 format: Diffuse color (RGB),...
Hello! I made a short old-school arcade game and I’m looking for some great users willing to test it. Would anyone like to help me out? The game...