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Hello again Song. I need help with the following: I want to change the Obstacles so they aren't always visible with fog of war turned on. Make...
Hello again, @songtan. I would like to know if there is a way to tweak the cover system to make a unit get the cover bonus just for being adjacent...
@songtan I want to change the language of some warnings like: "missed" or "can't use abilities". So I searched for a while but couldn't find...
I think won't hurt having it, especially since you already had the trouble to update it. Please do send it to my email...
Hello Song, I want to say first, that your game is solid in my opinion. You just need to refine it and it will be great. To me there are 4 main...
I didn't know. I will need to give up from this feature then. I mean, I could do it but its better to use my efforts on more important things....
I am using a square grid and i noticed that the movement range gets cross shaped and vision too, but there is an option (enable diagonal neighbor)...
@songtan Well I guess is an error then, because I even imported it to a new project to avoid incompatibility with my script changes but those...
@songtan I have downloaded the new version but I can't see new options(abilities hit chance for example) anywhere in the editor. This is an error...
@songtan I found a better way to solve the tooltip problem without creating an extra button, I just need to make the unit being...
How you guys dealt with the tooltip UnitInfoPanel visibility on a mobile device? I mean, no matter where i put the tooltip window my fingers will...
@songtan I see, since this is not my top priority right now i hope the update will be ready by the time, nonetheless this information already...
@Rajmahal looks incredible, i hope it succeeds (^_^)/ It is possible to remove an ability from an unit via perks? i mean you can add abilities to...
@Frogames gratz, looks cool :-) . @songtan In the UnitAbilityEditor there is a box named NormalAttack that says that normal attack rules apply...
Sent the e-mail, and yes out of range, out of view and the box(MoveUntriggeredUnit) is not checked. From what i saw, when the movement happens(not...
AI can handle an imovable unit(move range = 0)? Because i'm created one but i keep getting an error after finish the player's turn(not 100% of the...
Now i see, it was in fact something very simple. I need to pay more attention at those tabs inside inspector. Thx, again.
Not talking about random generation. Neither about making the tile a default/empty tile again. What meant is that i want to set the tiles to have...
Is there any way to change or remove the generated 3d objects, when i manually assign tiles (using GridManager/GridEditor) to be walls,...
Thx again for your support Song :-) .