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A couple quick tips: 1. UnityPlayerActivityProxy != UnityPlayerProxyActivity 2. a meta-data tag has nothing to do with anything on Android. You...
It looks like the EveryPlay post processor is using the comments in the Xcode project file in addition to the actual GUIDs as lookup keys (I...
Just a heads up for anyone reading this thread: The 2D Platformer - Complete Project - Corgi Engine directly infringes on the freely available...
Important Note This thread has now had [CLOSED] added to the title. Ever since Unity's big forum upgrade the email notification system is very...
Important This thread has now had [CLOSED] added to the title. Ever since Unity's big forum upgrade the email notification system is very broken....
The TweenConfig class recently (a couple days ago) received a new clone method that should do exactly what you are looking for.
The NSURLCache is on on-disk cache. Clearing it won't help with memory much. Using memory is the best way to purge memory on iOS just like all...
Per Facebook's docs you have until December 25th to switch over to the new SDK and auth system. Our plugin has already supported it since the day...
Do you understand how iOS shared memory works? If not, please take the time to learn if you are profiling memory usage. When the web view is...
No it is not possible. The Etcetera plugin uses only the default iOS/Android photo picker which is full screen.
GC.Collect will not have any effect at all on native code. When the web view is dismissed it is entirely released from memory. Note that iOS will...
The full Graph API documentation can be found right on Facebook's website. There are hundreds of endpoints and we are obviously not familiar with...
Moving platforms with the CharacterController2D can be done in the exact same manner as with the CharacterController: either parent your character...
We've thought about making uninstallers many times and even started coding it a few times. There are just too many edge cases that make it...
that is quite odd indeed. I have tested with those exact Unity/Xcode versions and everything works as expected.
Did you open the FacebookSDK.framework to make sure it has the FacebookSDK.h file? Besides the file missing completely I cannot think of any other...
GameCenter multiplayer is all peer-to-peer. A server is only involved for the matchmaking.
We have no control over Unity's unitypackage importer. Please report bugs with it directly to Unity. In the meantime I would suggest trying to...
We don't run any code while in the background so there is nothing that can be done from a coding point of view. As soon as Apple needs the memory...