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most important here is the fact that point light shadows are rendered into a cube map. so 6 faces (of the cube) meaning the scene has to be culled...
oh, there isn't? well, you could simply grab the latest version of the free conifer trees. or use the package attached.
ah, sorry. i forgot about the distance fade params which usually get passed by the grass manager. if you do not use it you have to assign the...
all shaders? which version of urp? which version of lux urp essentials?
i do not have anything to say anymore... gerstner waves settings are per material not per scene. fullstop. if you duplicate the scenes and...
hmm, it should just work. however you have to make sure that you have a proper wind prefab including the atg wind script in your scene.
the birp does not support shadows on transparent materials. there is no special support for shockwaves. you will have to mimic them using the...
if you take a closer look at the inspector: it is an inspector of a c# script so its settings get serialized with the scene data. the lux material...
this behavior is absolutely expected! you do not edit scene data but material settings. if you need different settings on the water in different...
if you tell me where to exactly change the amplitude other than in the material inspector... ? this is where i would do it. and this is the...
where do you change values? in the material? materials live independently from the scenes. if it is the material you change (can't imagine...
yes, the very latest version of urp introduced this change. sometimes it just leaves me speechless what and when they change things – here without...
maybe i just do not get you right. but wave height, fog color etc: all these properties a stored in the water materials. so using different...
:)
hmm, may be you have to remove and reinstall them. regarding the replacement: even if th eterrain looses the connection to the tree prefabs you...
it is all driven by the materials...
did you install version 2.01 from march 11th? you need to download it using unity 2022.3.20 or above to get the latest. i did a quick test and...
the prefabs from the package installed by the launcher were pink?
yeah, i just had the same problem adding the foveated rendering stuff for meta: highest version i could set was 202239 - but i would need 2022319....
that would be boring :) i just added billboard blending. so go and grab latest from the asset store.