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Hey @Sprawl, sadly no. At the time we just implemented our own GraphicRaycaster (CustomGraphicRaycaster) and started using it in all our projects...
Hi @zhouhong, what I meant was that the problem I originally had was fixed in version 1.11 or 1.12, but those versions had other problems at the...
Yep! Our code does its very best to try to find network issues on its own (such as the same video frame remaining for multiple Unity frames, but...
Hi @ryanc-unity, thanks for the detailed reply. I see, I understand. It's not affecting us, I just thought I'd ask if there were any updates. Cheers!
Hey @ryanc-unity, it has been a while but I was just creating a new project in Unity 2019.4.22f1 and noticed that Cloud Diagnostics are still...
Alright, I see now. :) Thanks for explaining and for considering the docs update. Cheers!
@Egony Thank you! :) You're welcome for the assist. I tried warning users at the top of the store description that UnifiedIO is not as useful...
@andymilsom Sorry, just bumping this since you might have missed it.
Fantastic, @andymilsom, thanks so much for the explanation. :) That clears things up. This post is actually the first time I'm reading that...
Hi again, I just wanted to acknowledge that by releasing the handle from LoadContentCatalogAsync, CheckForCatalogUpdates/UpdateCatalog no longer...
@Egony Hmm... what are you trying to achieve? Or rather, what problem does UnifiedIO solve in your case? In the modern days, if you use Unity 2019...
Hi Andy, thanks for the explanation here and in Jira. :) I finally understood. I'll try to test this tomorrow by either setting autoReleaseHandle...
Hey, the issue was marked as a duplicate (btw, there was a link in the issue tracker too) but there’s no way to see what it is a duplicate of. I...
Hi @Egony, have you checked the docs yet? UnifiedIO was built for the persistentDataPath folder, but due to popular request I added support for...
Hey @TreyK-47, do you know if there are updates on this? Bug case 1301121, I mean. It has been confirmed a while ago and it's incident IN-928 on...
OK, got it. Is that the version that will unify the "In App Purchasing" package from the Unity Registry and the one imported from the Services...
Just a heads up. For us, calling GL.Clear() on a 3rd generation iPad Pro (in this case using iOS 14.3) crashed the GPU with errors IOAF code 2 and...
@arnaldoGaroto Sadly I don't know of anything you can do. There isn't an option to disable IAP programmatically, so as far as I know the only way...
I just tested it and it fixed the problem! :) Thanks!
Thanks for checking and confirming the issue, Jeff. I'm very happy to learn that this was already fixed! We'll be waiting for the new version. :)