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just wondering, what feature isn't working on iPhone4s that works on iPhone4? might be useful. Thanks
Looks like hardware "iPhone3,1" is iPhone 4 (GSM) and "iPhone3,3" is iPhone 4 (CDMA).
It turned out that clearing the Android Market cache and restarting the Android Market application fixed it.
Does anyone know why a plain Unity 3.3 built android app would not show up in Android Market for a user with a device that should support it?...
I think this http://eej.dk/angryant/path/ might be A* but I haven't looked into it too much.
@maxfax2009 or @glenwn - Here's a guess based on a previous experience- does your unity app built with sdk 4.3 crash on your system at app start...
this other thread makes it sound like dist builds might not work - http://forum.unity3d.com/threads/83076-iOS-4.3-App-Rejected
@glenwn - interesting workaround downgrading to 4.2 SDK - I thought it was a submission requirement to build with the current version of the SDK....
iPhoneGeneration.Unknown shows up in the editor, but it does not appear to be in the docs on the iPhoneGeneration enumeration page.
Here are some other threads that sound related to your question: http://forum.unity3d.com/threads/81226-xCode-4-and-quot-4-byte-align-error-quot...
hideInput - Specifies if text input field above the keyboard will be hidden when the keyboard is on screen. from:...
Here in the docs. http://unity3d.com/support/documentation/ScriptReference/iPhoneGeneration.html
Update to Epic Truck submitted on 11th and approved today.
Posted my game Epic Truck on Nov28 and it was approved today so it took 8 business days. I thought that was pretty speedy considering the time of...
I'm guessing he's referring to the almost double size of the resulting app for smaller apps with these settings. If you don't care about the 20M...
It looks like they just left some debug console output in the engine. Report it as a bug using 'Help->Report a Bug' and Unity will probably...
I just mean caching the processed version of the assets - toggling a setting would dirty the cached asset on all platforms. It would only import...
I'm just suggesting that it be cached per platform.
ok good to know - thanks for the reply
This seems like it could use some optimization. I can understand why it would happen the first time assets are imported for a platform, but...