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Has anyone rigged this up to Photon or any other networking? We hare having a hard time getting the arm animations to synch up.
Hey squared, is the documentation on Opsive’s website right on how to update the project with the source code? I don’t see a...
Hey I shot you a PM. Please respond here if you don't get it. I couldn't just view your profile to send a message because you blocked it, so I...
I feel like I have so many questions, and forum posts have a 24 hour turnaround typically. I was hoping to pay you for something more...
Hey squared - would you ever consider consulting for a fee to help lay out your AI in a game?
Hi again and thank you for all your help. My ai is working great except still no cover. I checked layer masks but I don't know what I'm looking...
Thank you so much for your help. I've now nearly completely implemented the character controller! There are just a few remaining issues. I...
Hey opsive, here is a link to a test scene i created that follows your video as best i could. Our UIs are different for some reason.. Esited
The demo scenes do work. I will look at the video but i did what you said in the tutorial. Is there an easy way to remove the gun without going...
Hi i just purchased this asset. I followed the tutorial and got a character with a gun in his hand, part of default load out but when I start the...
You know the damage isn't a problem, i've already fixed it. I've also added a targetscript to my main playable character so ai attacks me and...
The damage is 1, the HP is 100, the layers for bullets, player and in the script is default layer
Hi - so you were right, the layermask was set to nothing in the bullets, so I put them on the default layer, and now I am getting collisions on...
Is there anyw ay to interface this with A* pathfinding instead of just the navmesh? Unityadfasf Thank you for respdonding! I've been working...
Is there anyw ay to interface this with A* pathfinding instead of just the navmesh? Unity's navmesh is far inferior to the a* pathfinding. Thanks!
I actually already wrote a full API and UDP client/server - the main thing i was looking for was interpolation because i was too lazy to implement...
Oh interesting DR doens't do interpolation - so what is the benefit of Darkrift over just a custom solution for networking? Just that its already...
Does dark rift do client and server side network interpolation or just server side? (Or not at all) Also when you send data - can you effectively...
Yeah it would actually be awesome if a scaffold project that ran in mono was available with no unity tie ins at all and it would be up to the dev...
Except run on anything other windows lol. The executable in the zip file only runs in windows. And basically every hosting system will be using...