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It looks like everything is now resolved with my game! Yeah! And don't worry, I do understand that Apple and Google must frequently update their...
Thank you again for your quick reply and for confirming this. I've now submitted a new version of my game to Google Play with all the fixes -...
Thank you for your reply. This is what I thought but I wanted to be sure, it all makes sense now :) Thank being said, I submitted a new version...
Thank you for your quick reply. I think you are correct, I did more research yesterday and Google does apply the same Families Policy...
I didn't try to dispute it, no. I have many friends developing Android apps who disputed issues with Google Play in the past - it was complicated...
Here is my activeSkipped() code - I'm not sure if it would really help you though because this communicates with my Ad interface. The Ad interface...
Thank you for your reply, I really appreciate it. I'm a little confused though. I received a reply from the Unity Support advising me to enable...
My ad script doesn't really have anything special in it... I just used the template from the Unity documentation (I heavily changed the banner...
Yes, this is the option I used and in my case it did activate this button that appears after 5 seconds and skips the rewarded ad. Here is what I...
Hi, Two weeks ago, my app on Google Play was suddenly rejected for several Families Policy Requirements issues. I believe the policies changed...
I'm sorry but I had to try to fix the banner issue today with live ads. I think I eventually did and submitted a new build to Google Play. Please...
I implemented the 'Allow Skip' option last week and it seems to work, thanks again for your help :) My app got rejected again because of...
I've been looking at fixing the problem on my side and it seems to work - at least it seems to work with the Unity Test ads (a button appears on...
I actually have the rewarded ad option appear when the player loses all his/her lives and wants to continue... so technically I didn't realize...
Thank you for your quick reply, I really appreciate it! I think this would definitely work, sorry, I didn't realize rewarded ads had an 'allow...
My Google Play/Android game only uses banners and rewarded videos (the latter are only displayed/activated when the player dies and wants to...
[MEDIA] Astroforce is back in Google Play! Unfortunate events out of my control forced me, a couple of months ago, to temporarily pull the game...
[MEDIA] Hi everyone! I just released my new game to the Google Play Store and I'm excited to share it with you here! And it is free! Astroforce...
Wow! Thank you so much! It means a lot to me - I do visual effects artist by profession, but I've been painting and making games as a hobby for a...
Thank you for your awesome feedback, I really appreciate it! Although I made good progress this past month, I wish I did more... so much left to...