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I spent a bit of time figuring out how to sign an android package from the command line (a definite requirement if you want to have any sort of...
We use a build server to create all our builds by running Unity using build scripts from the command line. This presented a bit of a problem when...
Lets hope they manage to squeeze this into Unity 4....
How about: [Tooltip("Some useful info")] public float MyUsefulValue; It would make it way easier for designers/artists to know...
As I suspected I can work around the problem with an AssetPostprocessor script, but its pretty ugly and I still get the error messages (they must...
I've just started trying to upgrade to 3.5.1f2 from 3.4. I am getting the same animation import errors, and I don't believe it is a data error....
So I did some more performance tests on iOS (specifically an iPad 2), and unfortunately I don't think its fast enough for use in a finished...
Just a quick heads up for anyone thinking about picking this up. I got the shadows running on my iPad 2 with no problems. I still need to do...
We recently reorganized the directory structure of our project, which forced a complete re-import of all assets because the Library directory was...
It would be great to be able to add documentation to member variables in a MonoBehavior that would appear as a tool tip in the unity inspector....
- Some kind of state machine editor like havok behavior or Natural Motion Morpheme would be great. That seems like a long term project unless...
Please let me know as soon as you are ready for any more beta testers. I was just about to start writing something like this before I found the...