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Hi, It is possible to enable focus awarenes and the native oculus keyboard by simply using the following Android manifest:...
Hi guys, at Innoactive we are developing a tool that enables the quick creation and scalability of VR training apps. [MEDIA] We actually...
Unfurnatelly this didn't help either, what I had to do for solving this was to wait for the end of the frame before convert Texture to Mat:...
Hello, I'm trying to convert a texture (from a GameObject´s renderer.material.MainTexture which is being updated with mobile´s camera feed) to...
Hello, Which is the proper way to convert Unity Texture to OpenCV Mat? I have tried with the following code but the final texture doesn't seem...
Thanks for the clarification. Is there any way (Maybe a repo) that we could help you create a new dataset that can work with all kind of angles?
WhatsApp doesn't support sharing text and images at the same time, if you try to do that you are going to only send text, you should avoid sending...
A temporal solution is to change IOSSocialManager.Instance.WhatsAppShareImage(someImage); to IOSSocialManager.Instance.ShareMedia("Some text to...
Unity´s API already has those functionalities: https://docs.unity3d.com/ScriptReference/Microphone.Start.html...
Hello, when I try to share an image in WhatsApp, iOS Native sends a file called wa.wai instead of the image and doesn't send the text. How can I...
Hello, Do this plug in removes the annoying text box in the Android Keyboard? Is it compatible with Text Mesh Pro or Material UI?
In my opinion, 720p is more than ok for testing, I know it would be easier to have better quality but thinking on final devices, I think it is...
Thanks! I have another question, ¿Is there any async sample for Dlib?
Hello Enox, I'm trying to load VideoPlayer.texture.GetNativeTexturePtr() into DlibFaceLandmarkDetector.FaceLandmarkDetector.SetImage ( IntPtr...
Images are actually jpg and RGB24 (Tested on Xcode and Editor). I'm sorry I didn't explain it correctly, FeaturesModel.Create does work, but...
Thanks, it worked well!
Hello Enox, I'm required to process images from Unity's Video Player, I created Mat objects using Texture and RenderTexture from Unity's Video...
Some more info about ImageUtils.LoadImae(FilePath), this is the code I use: filePath = Path.Combine (Application.persistentDataPath, fileName);...
Hello yezaldivar, I tried to use ImageUtils.LoadImage(FilePath) in order to load textures that previously I saved on disk using Persistent Data...
You can actually integrate NatCam, I already did it and I got a better performance on mobiles and also native camera function like tap to focus,...