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I very much appreciate the link. Not sure how I missed this, but thanks! I removed our intentional delay and added a call to ProcessTilemapChanges...
Posting for posterity's sake. Just wasted a couple hours trying to figure out why doing a Physics2D.Raycast and/or Physics2D.RaycastNonAlloc...
Okay, UnityAnswers was withholding information - once I searched for Fatal error in GC I saw exactly my question but because I was logged into the...
Google searching and Forum searching for this as a unity specific or C# specific problem yield nothing. I have a performance tester I've...
Ok, thanks for the facts. I have been sort of going back and forth on Unity forums and Neurosky forums on this just as an FYI and if you want...
Ok, thanks for the confirmation. I didn't think it would be possible, but wasn't sure exactly why. If the System.IO.Ports is removed from...
Hello, I've been working with Unity for some time now, and I did some work with ExitGames Neutron/Photon tech and if I recall they used a DLL...
Thanks, Jessy - I'll give this shader a spin and let you know how it goes.
Yeah yeah I get it, stone age, fine, just looking for a viable replacement for that kind of job then(Again, I'm not looking at it for performance,...
Wow - so because we've got new cards and such, we've actually lost functionality, way to go technology. Ok, so a shader method(yay overkill...
There's no way graphics cards don't support palettized textures anymore - forget memory size and performance, there's other reasons why palette...
Awesomesauce - not really on that anymore, but still good to know, thanks for taking the time to figure that out.
I'll check out the streaming world demo, but based on what I've read about Web Player Streamed stuff, I think I would have to add each scene to my...
Exactly, I'd have to make all the objects on the scene a single prefab - which there in lies the heart of the problem, if I do that, then all the...
Fifthed'ed?
+1 for the NESTED PREFABS - The double click to expand is cool too, but if I had to choose one or the other, nested prefab wins hands down, and...
Thanks for the reply - I looked into it a little more, and also though perhaps it was my PSU, would make sense - but usually if it was PSU it...
I've been working with Unity for some time now(Not as long as many of you though probably), and I'm starting to see how fragile it can be, and...
BUMP This is an old thread, but the bug was never fixed, twice now I've had this exact same problem. Once in the Unity editor and had to...
So it's coincidence that asset bundles built in 2.5 are loaded correctly and appear on an iphone device build? This might be a problem if it...