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Another option would be to have the weighted option, but to guarantee it is 100% accurate, code an exception where if the result is different, the...
Just as a side note, when I was looking over my code above just out of curiosity, I was doing some research and discovered something I probably...
Found out about what seems like quite the unknown Multiplayer Asset for Unity Uecho, which automatically syncs two separate Unity Editor...
Yes. Although to raise the quality I used Carrara, not Daz Studio. But this was all a very very long time ago.
I am working off of very old knowledge from my work in Unity 5 & the awfulness that is Unity defaulting to Fullscreen Window. Apparently not only...
I am working off of very old knowledge from my work in Unity 5. Apparently not only was DX9 removed in 2017, which at that time killed exclusive...
I have a reference of 960x540 (half 1080p). My monitor is 2560x1440. I do not use Stretch Fill, so the black borders appear around as the pixels...
We are making a Pixel Perfect game, with a reference resolution of half 1080p (960x540). My monitor is 2560x1440, so I have three options....
Plus you can get some really cool animation with things like dynamic cloth. Daz is pretty awesome IMO bc of things like that. [ATTACH] I had 0...
And for brevity (and since they only allow 5 uploads per post) Animations are cheap for Daz content. So I definitely see the appeal. [ATTACH]...
I know this is a bit different than what the OP is requesting (most seem to want 3D) but I just got done talking about this type of stuff on a...
As someone who put in 2 full years making an extremely elaborate content pipeline to create hundreds of characters from DAZ3D (and other)...
Read the Forge documentation or setup guide. It is all there. No one can handhold this for you bc it is simple enough where you just need to...
Yes, absolutely. This is very simple. Almost anything could do it easily.
I added some placeholder icons to the major location tiles, to help me during playtesting gameplay. [ATTACH]
Made a lot of enhancements to the Adventure 1 Map, polishing it up. Adding a bunch of new commands. Each one would take about 5-10 minutes to...
Bridges Complete! [ATTACH] I made paths from all civilization to other civilization. If the path crossed a river edge, it got a bridge. Since...
BUG HELL Almost totally scrapped a feature (and really, I should have as soon as I realized the bug was in the feature). I was stubborn though....
One of the single best tips I have ever got when it comes to folder structuring in Unity, is to have your entire game inside a folder in Assets....
I'm loving our new hero and the better iterations of characters as a whole. [ATTACH] It was so awesome seeing the first upgrade, and IMO the...