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I know this is a very old thread, but it's also the first one to come up in a search. Is there a way to disable this behavior? When the game...
Ah, thanks for spotting that. I'll be sure to add that fix into the project.
Thanks, I've updated the asset store package as well with some other various fixes :)
Hello, I've been converting my WWW code over to UnityWebRequest and think I've run into a bit of a snag. The way we get audio clips from our...
Oops, I wrote those backward :) using AIBehavior; GetComponent<AIBehaviors>();
So, for the onStateChanged callback you'll probably just want to check to see if the state it just changed to is a particular state, then react...
I might add this at some point in the future, but for now you'll probably need to use the AIBehaviors onStateChanged callback and check whether...
Thanks for your interest! This system would likely get more in your way for this type of game as it's primarily meant for 3D (or 2D) enemies or NPCs.
Hello, I'm having a strange issue where the plugin isn't recognizing itself as being enabled. I'm not sure where the problem lies. Maybe it's a...
@theonerm2 Take a look at the "10_state_got_hit" scene. As you shoot at the player it receives damage. This is because a projectile called...
Make sure any geometry you want the AI to navigate is marked as static. You can make it navigation static only if you'd like, but typically just...
Hey Guys, As of today we are officially making AI Behavior free on the Unity Asset store. We hope that removing the barrier to entry will entice...
That would be really nice if they did something like that :)
While I think the nested prefabs are a great step forward from what Unity is currently offering they seem to still be one step behind, overly...
Okay, thanks :)
Hello, I just wanted to see what the status of .Net 4.x is with Rewired. I've experimented with it and it seems to work just fine, but are there...
Agreed, I like libre software, but if my profession requires commercial software I love to be able to use it on Linux instead of having to use it...
Hey Levi, Na'Tosha, and anyone else involved (PJayB?). It's been a while, but just wanted to say thank you all so much again for the Linux...
First, thanks for buying AI Behavior! You'll likely be able to keep your animation controller, but depending on what you need it to do, you might...
Hi LoDx, I don't think we'll be integrating Photon anytime soon as I'm not personally familiar with it, so the integration wouldn't be up to the...