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A couple of things regarding the comments: 1) I'm not asking for 24/7 paid support... this was NOT a "how to use X feature" question... it wasn't...
Read carefully so you're prepared in case this happens to you... I've purchased Unity 3.0 Pro license with iPhone pro back in April 2010...
It's not. However, we're investigation a possible memory issue and testing on other computers. I'll keep you updated of any news. Thanks!
Hi! We're getting this in the output_log.txt file: Stacktrace: at (wrapper managed-to-native) UnityEngine.WWW.get_texture () <0x00004>...
CrazyColors. It's completely free, Ad supported. I would love to hear your thougths about tris ame. AppStore link: http://fb.me/yHtVi7Fc...
Ten days after the previous reply, this issue is still happening. I have again, contacted Mobclix regarding this, but I don't think we can...
I'm not sure what you mean. Maybe you could look into Prefabs in the Unity manual.
Mobclix response:
Some additional news. My users verified they were charged for the SMS they were receiving. The phone company claims since they are not the...
I agree. I'll follow this up with Apple to see what responses I get from them, and I'll try to follow this with Mobclix as well, since this is...
Reported. I'll keep this post updated if I get any response from them. This is definitely a huge security breach.
This is the answer I got from Mobclix: "I took me a bit of time to track down the ad network sending this SMS ad which was MdotM and they have...
I totally agree it's very unlikely. However, I've had myself an hour ago one iPhone, original, non-jailbroken, iOS 4.02, and if I clicked on an...
I was wondering if anyone encountered this: touching some Mobclix iPhone Ads will start sending SMS messages to the phone. Not only while the app...
Is the camera a child of another object?
I'm not sure about that. My impression is they don't get called at all if the GO is disabled.
You need to get the value of your saved var in the Start() function in order to stop overwriting it. Just do a score =...
Make sure you're selecting a Prefab from the Project and not from the Scene. Hope this helps.
The Start() and Awake() will always be executed as long as the GameObject is active. Even if the script is deactivated. Just as an FYI.
G-force is gravity force. When you say 2 G's, it means you've applied twice the force of gravity (~9.8 mts/secs squared). Regarding you need,...