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Thanks for the reply! I think this might be related, but I'm not sure if its the actual issue. We have a regular prefab that contains a...
2022.2.8f1. There seem to be a few prefabs (character models effectively) where every now and then when someone makes a change to it the file ID...
We have an issue where we are experiencing corrupted references in our prefab references. Specifically, we have cases where some computers (even...
All good and no worries. Would be convenient during development -- having that nice readable stacktrace is useful for the odd thing that slips...
Thank you for the reply! Unfortunately Unity fails to build with that flag due to "AtomicSafetyHandle" not being found. From the searching I've...
Thank you for the reply! This is the volume setting: [ATTACH][ATTACH] So looks like yes, compressed volumes are on. Would it make sense to...
We're trying to track down a particularly obscure issue, and while the editor + safety checks is critical it would be easier if this were in a...
We love Bakery, generates great lighting fast! Does anyone know if BakeryVolumes work with WebGL currently? We have a WebGL2.0 project, which...
Hey, After upgrading, we now have a number of these: warning CS0618: 'RenderingUtils.fullscreenMesh' is obsolete: 'Use Blitter.BlitCameraTexture...
Right click it and select hide. Except every single time I open the editor? That is _really_ awful for a feature we don't use.
For those of us who don't use Unity's AI Navigation, but do need to update Unity, how do we get rid of the AI Navigation panel always being...
I would expect the answer is to wait for 0.22, but like... seriously. The radio silence is really frustrating too.
Just tried to import a project to 2022.1.21, and getting the same:...
Another vote to be able to opt out of this, even in a development context. Really easy to have users leave a controlled hardware environment, and...
One more bump, its on any use having an object thumbnail via Odin. First time thumbnail appears its a little cube icon and then we get two...
Eh, in this case holding on a version that's been through all of our internal QA and is in a happy state. LTS is on the docket though. What do...
For the VR user, they are looking square between those two controllers: [ATTACH]
2021.2.4f1, using Open XR to various Oculus devices and HP Reverb. It works, its just offset in the bottom left which not ideal as centered
Ya, if we needed to go that route an alternate camera is correct. Not so much a "spectactor cam", but its a requirement that the administrator is...
Hey everyone, Sorry if this has been asked before, but I'm not finding anything. Currently our non-VR monitor view is apparently the bottom left...