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Here is my custom simple verson, behaves almost the same as Editor Scene view camera using UnityEngine; using UnityEngine;...
On Unity 2019.4.31f1 Iam still getting this issue, fixed this by updating to Unity 2021.2.3f1
Fixed this by doing Thead.Sleep in Unity to force 60 FPS Application.targetFrameRate = 60 did not work QualitySettings.vSyncCount = 1 did not work
I have this issue in Unity 2020 WebGL build. I don't have this issue in my old WebGL build see...
Since this was the first post about VR mirror I found when Googling this issue. Here is modified...
Saved human templates have hard time loading yes. But you can instead do the exactly same thing with: Humanoid -> Copy From Other Avatar
same here, having issues with RWTexture2D<int> for some reason this works, the out shows nice gradient same as in. Texture2D<int> in;...
This is amazing, super cool, great job ! Tomb Raider 2 was the favorite game of my childhood. Few screenshots: http://imgur.com/a/iXbOF
github link: https://github.com/aeroson/lego-game-and-Unity-like-engine
Iam not actively developing it, so no, just zip download link is good enough.
Fixed download link
Still happens to me, seems like if you mix Unity code compile and writing new code at the same time this error happens. You can restart Unity and...
Relevant question & fix http://answers.unity3d.com/questions/1071056/unity-android-unable-to-forward-network-traffic-to.html
Running Unity as an Administrator fixed it for me.
Just released asset that allows you to load AudioClip from waw, mp3, aiff and ogg files at runtime:...
Thank you for reading it, I hope it helped a little.
Here are some gotchas i found in UNet as well as some feedback/criticism. if(LocalPlayerAuthority) Network Transform change is propagated from...
All the UNet attributes only work on NetworkBehaviour, if you look into NetworkManager you will notice it does inherit just a standard...
I think: Code generation means creating code. Weaving means adjusting the code/assembly, so to inject something you first need to generate it and...
So just found out, the UnityEngine.Networking is similar to what I’ve been for fun working on for last year. >.> It all started about year ago...