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None can confirm or rebut these questions? It is quite important to us, because we are running out time :-? Cheers, Fabio
Hi, I'm might missing somethings obvious, but profiling a Develop Build of our application, I noticed that, as soon FPS go under ~60, the...
Hi, I'm trying to load several assets at run-time, and although we are going to use a Standalone player, I have to load them through...
Hi, Recently we start worked on a quite big project that needs a lot of resources to be instantiated at run time. Talking about 2GB of .fbx...
Thank you for your reply. That's a shame anyway, it would have been so much better Umbra that way. Hopefully devs will decide at some time to...
Hi guys, We are trying to get around some limitations due to the way Unity uses Umbra Occlusion culling system. We would like to load piece of...
I've got the same problem. Is there another way other than making every enum as int?
And ... it doesn't work for me. Everything shows being very bright. Plus, your steps are out of data, since the "_Mask" doesn't exist for this...
Yes, you are right, I can use the alpha in the texture, whatever is its value, but I can't change it at runtime. Anyway, the problem here is that...
Hi guys, I'm having a problem with the Graphics.DrawTexture function. I neee to use this one instead of GUI.DrawTexture, because I want to update...
It was my first try too, but no luck at all. It gives the same result whether you switch it on or off. Moreover, I've noticed that...
So, if I get it correctly, you are suggesting to keep the transofrmation matrix of the bone, update it each frame, and then simply replace the...
Hi all, I'm trying to move the neck of my character from script. The character has an animator controller attached, and a simple idle animation on...
Does it mean that if a load a new scene additively, it is going to be considered part of the current one? Does it also mean that if I'm going to...
Hi, It seems that these 2 properties are not update when you use Application.LoadLevelAdditive(). Moreover, these two properties seems to be...
Yes, but, what about debugging? As far as I've got, you won't be able to step into any function when attaching VS2010 to the Unity instance. I...
Can any Unity-guy confirm this?
Hi all, I have a problem which I suppose can be easily solved ... but not by me :( We've recently started a new project, and we choice Unity....