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[IMG] Hey folks! Amplify Shader Editor is 50% OFF during the Spring Sale. If you've been on the fence about it, now is a good time to check it...
Do you have any type of falloff on the projector? Seems to work ok with it, but not without: http://files.amplify.pt/RT/2022/01/gLcEaQqzME.gif...
Hey there, can you elaborate? Thanks!
Ah good, happy to hear it!
You shouldn't need to do anything provided that you're using the latest ASE version with URP 12.x or higher. Reach out to us via...
Hey there! Sounds like the Graphics API might be an issue there, not necessarily the API level. Amplify Impostors requires OpenGL ES 3.x or...
Hey there! Are those impostors part of a LOD Group?
Sorry, not quite yet!
Yeah, on both Amplify Shader Editor and Shader Graph as far as we can tell.
Would love to be able to support this in Amplify Shader Editor!
Hey there! Sorry for your troubles, that is not a common issue with the standard shader. I'm quite confused to what could be causing it. Can you...
Hey there! Would it be possible to compare both on our end? Thanks!
Happy to know you found a workaround! URP may not offer some older options present in Built-in but it's definitely flexible. Hey there, sorry...
Ah sorry, misinterpreted your original post, you want something similar to the actual Ambient Toggle on ASE Surface Shaders. Unfortunately, that...
That might be expected since the transparent shader does not write to depth, does a Shader Graph transparent shader not produce the same result?...
Hey! I'm afraid that's one of those features we can't toggle off.
It does but it seems that you ran into a specific issue with the decal projector, I'll pass this on to our devs for further examination....
We'll follow up as soon as one of the devs as a chance to examine this, thanks for reaching out.
That looks amazing, great job as always!
Thanks for the heads-up, we'll run a few tests to confirm it. What shader are you using on the right side?